![]() ![]() In many cases, he also creates 2D sketches to flesh-out his creative concept, and then bases his 3D modeling upon these photos and/or sketches. It typically begins by referring to photographs he’s taken while visiting interesting or exotic places or found by searching online. While his 3D still environments are varied and distinctive, he generally follows the same highly efficient workflow. Next I refined the buildings by using basic LightWave modeling tools like band saw for making geometry, knife, edge bevel, magic bevel, smooth shift, and others to make my models detailed and believable,” Garcia Villarreal said. “For the modeling, I created some ‘primitives,’ and did a rough sketch with primitives, one per layer, which ultimately formed the buildings and floors. The project, which took five days to complete, also involved extensive research about the architecture, buildings, tunnels, alleyways, and other characteristics of this special locale. “I try to manipulate lighting to create nice contrasts, moods, and atmosphere.”Īn image called Guanajuato Alley (above), inspired by his visit to a quaint old Colonial city in Mexico, is a good example of his approach to 3D modeling. “Most of the stills I do are inspired by things I see in nature, movies, and places,” Garcia Villarreal said. ![]() The 3D stills and spaces he creates are not only painstakingly detailed and photorealistic, they are in some cases hyper-real. He then moves to LightWave’s Layout where he experiments with 3D camera angles, shot composition, and all types of lighting prior to rendering out the finished image.Ī showcase of his 3D environments displays how diverse his creative vision can be in terms of subject matter, mood, lighting, contrast, and overall inspiration. Since he does not do 3D animation, most of his LightWave work takes place within Modeler, where he models objects that will be featured in his 3D environments. He also uses a few trusted LightWave plugins, such as the fprime render engine from Worley Laboratories, which offers interactive tools for lighting, shadows, radiosity, and textures. ![]() While LightWave 3D is his preferred and primary 3D animation system, he often supplements it with software such as Photoshop for color correction, particle effects, and other postproduction finishing. Using LightWave 3D as his primary software tool, he’s creating 3D environmental stills that accurately portray the way the Mayan pyramids looked at the peak of their luster, before time eroded their surfaces and faded their colors. Compared to finding and using real-world settings or actually building physical sets, the 3D environment lets them easily control all the creative parameters within the scene as well as hold the line on costs,” said Garcia Villarreal.įor an archaeology book by Mayo Moller, featuring Mayan pyramids that is still in production, Garcia Villarreal is creating 3D illustrations that go beyond what photographs can illustrate. “Clients like to use beautifully crafted 3D environments as backdrops for their talent or products in commercials, marketing, Web videos, and illustrations. ![]() He has since parlayed his love of 3D environmental stills into a professional career that he loves by co-founding an agency called D10 Studio with a group of fellow artists, animators, designers, and programmers.ĭ10 Studio-a name he says was inspired by a famous Argentinean soccer player-regularly perform a wide range of creative services, including broadcast design, 3D animation, motion graphics, and interactive media, for television commercials produced by advertising agencies throughout Mexico, Latin America, and Miami, as well as print, television, and other media outlets. In 2005, he began honing his craft through online tutorials and investing considerable creative energy in 3D modeling as a hobby. While he’s a relative newcomer to the industry, he’s prolific in the creation of environmental 3D stills and generously shares his techniques and workflow with other LightWave artists in the global community.īased in Monterrey, Mexico-a media rich industrial center in the northeastern province of Nuevo Leon-Villarreal is self-taught and self-made. If you read 3D magazines and frequent online galleries, you’ve undoubtedly seen the work of 3D Artist Eugenio Garcia Villarreal. ![]()
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